BLITZ ALL-STAR GAME (ASG) Head Coaches (HCs) are chosen according to highest-ranked regular-season record (highest-ranked US, highest-ranked Europe, but if highest-ranked World is higher than either of them, the lowest-ranked of the other 2 is bumped). If one of the 2 coaches cannot be reasonably available for scheduling, the honor goes to the next-ranked qualifying coach, and so on.
2 teams: US & Europe (or combination of two divisions). 16 players on each team. World Players distributed amongst both teams (3 dividions). Players will be chosen 1 from each team as per the head coach/Gm or a Blitz Offical. If there are less than 32 players from in game teams, additional players are chosen by the Blitz Officals. In typical fun Blitz fashion, each HC will automatically get the best player from US or Europe, but then they will draft the World All Stars to each team with highest-ranked coach picking first, then snake draft order (#1 Coach picks 1, then #2 Coach picks 2 & 3, then #1 Coach picks 4 & 5, and so on).
Once each team is solidified, head coaches will create a custom mixed-race team in game that best permits them to duplicate the statistics of the players chosen (of course there will be some discrepancies where no coalition exists that allows you to get all of your accurate stats or skills, but do your best as the Board has done with Blitz Star Players; you can use a different skin to represent a player if it allows his stats/skills to be more accurate; however, you can’t “upgrade” a player with the excuse that you had to use a race that gave him extra skills or stats; if you must use a different race to represent a player, and the stats/skills are off, they must be equal or worse than what the player usually has). Coaches may pick what # slot on their draft roster they assign to each of their 16 players, although they are encouraged to try to match as many of their players with their actual usual in-season roster #. Coaches may pick any sponsor for their team, but the stadium must be Level 4, named “Blitz All Star Stadium” (unless Board thinks of better name), and have the Magic Shop enhancement. Board can pick a particular stadium type (i.e. Naggarath) or leave it up to HCs. Fan Factor, Assistant Coaches, and Cheerleaders for each team should be maxed out. Each team should have 8 rerolls. Neither team should have an apothecary.
ASG has All-Star Apos on staff, so all players’ injuries going into the ASG are temporarily healed for the duration of the ASG, and any injuries incurred during ASG are automatically healed afterwards.
Match is scheduled at most convenient time for both HCs & Ref, while also trying to pick a time that is best to encourage participation from rest of the league, if reasonably possible. Match should be scheduled in advance and with enough reasonable notice to allow the rest of the league to make time to join in. However, we should not be holding matches up to accommodate the attendance of a particular individual(s) who is not an HC.
Serious Jest will have first right of refusal to Ref and stream the match in any season. However, he may hand off the honor to any coach of his choosing with Blitz Board approval.
At the start time of the event, the Ref, the 2 HCs, and any other Blitz coach from the current season that wants to play (Player Coaches, or “PCs”) in the match will jump in one PS4 chat party together. Spectators should not join the chat party. HCs will then draft PCs to their respective teams in snake order, with lower regular-season ranked HC going first prior to the day of the game (higher-ranked got first World Player pick).
The HCs will then assign players to themselves and each of the PCs, following a round-robin order. For instance, if there are 4 player-coaches, HC takes players 1, 5, 9, and 13; Coach #2 takes players 2, 6, 10, and 14; Coach #3 takes players 3, 7, 11, and 15; and Coach#4 takes players 4, 8, 12, and 16; but HC may not assign players out of order, such as giving himself Players 1, 2, 7, and 16. Ref will record which players on each roster are assigned to which HC or PC.
An exhibition match will then be created by the 2 HCs. Turn time will be 4 minutes, unless no PCs show up, in which case Turn time will be 1 minute. It should also be set to include OT. Home team is a coin flip for first ASG, then for future seasons it’s whichever team won the last ASG Any inducements may be taken, but only petty cash may be used. Inducement choices will be made by the HC, but they may discuss with their team what to take.
HCs will make all team decisions during the match, such as whether to use a team reroll, whether to kick or receive, how to position all players on kickoff, etc. Additionally, HCs will make and execute all decisions for Perfect Defense and High Kick kickoff events. However, for Quick Snap & Blitz kickoff events, HCs and PCs will make individual decisions for their players in the same fashion as they would in regular turns (as described below).
Once the match starts each PC will make decisions for their own players, describing to the HC what they want their player to do, and their HC must execute those directions, without discussing strategy; the order of players will start with the roster # of the player that matches the turn the match is currently on (in OT, T17 = 1, T18=2, and so on), and once that player’s turn is over, play will go to the next player on the roster (if he’s not on the field, he gets skipped). For example, on Turn 6, play will start with HC or PC who is assigned Player #6 to tell the HC how to move and/or act; if whether to use an individual skill like dodge or Pro is an option, then the assigned HC or PC decides themselves, but if the decision is whether to use a team RR, HC must make that decision without discussing. Similarly, teams may not discuss which of their players will use the turn’s blitz, handoff, or pass options. Whatever Player does it first gets it! Play will continue like this until time runs out, a turnover occurs, or everyone on the roster has gone. A Player may skip his turn when he’s up, but he will not get another option to go on that turn; in other words, you can’t “skip now and wait until it comes back around to me.”
Ref is the sole arbiter of whether someone exceeded the permissible bounds of communication from directing the HC what to do with their player and the HC asking questions to clarify those directions. If the Ref determines that a Team engaged in illegal strategy talk, he may issue a Warning, or penalize the Team by skipping one or more players’ actions, by skipping an entire Team’s Turn, or even by completely disqualifying a Team from the Match. The Ref will generally dole out these punishments in escalating fashion, but may skip steps as he feels appropriate due to severity, egregiousness, aggravating circumstances, etc.